Att-Def v1.0 [DL] [Release]

Comments (11)

  1. Damn song made it feel like this was some holiday advert xD and good job 17 working hard for this community thanks alot bro

    8 months ago
  2. nothing interesting, game is still dead, the only thing what can save this game for some time is ranked matchmaking (not jk)

    8 months ago
  3. yeah, I actually had made one some months ago, but ac was broken and no one gave a fuck about it, so I just abandoned it and deleted it, but now ac is somehow functioning and getting updated and there are more developers that I know maybe when we have a lot of free time we could make it

    8 months ago
  4. did you guys finally fix dmg textdraws above heads and pingfpspl 3dtext on bodies being shown with wrong team color? it usually bugs when a player relogs during a round

    8 months ago
  5. also please while you are at making it look legacy style, can you make round end textdraw look legacy too? that shit was best

    8 months ago
  6. another request: when time left before cp gets captured is 10 seconds or less, make things tense so that people don't ignore cp. you could: a) use a bit more dramatic sound like area69 alarm sound probably (but it has to be stopped too because it has constant loop) or b) make a 500ms timer so you hear cp sound twice a second or c) make the map flash with red color or d) flash cp textdraw on screen with red color... i hope you get the idea that we basically need something so that people don't ignore cp when it is about to be taken

    8 months ago
  7. I added Art Of War code for 3dtext and it seems to work fine

    8 months ago
  8. request 3: when you lead team, your playercolor changes to light green irrespective of team. this can be quite confusing if both teams have someone leading them. you end up shooting your teammate in the heat of moment. so... change it to a bit more team-friendly color. for example, an attacker leading should have his playercolor as a shade of red (probably pink) while a defender should have a shade of blue (probably aqua)

    8 months ago
  9. You can post your suggestions here: https://github.com/beijind/SAMPAttackDefend/issues

    8 months ago
  10. alright, let's hope so it works fine. i have seen it get bugged mostly on bulletproof gamemode and latest attackdefend versions after 2.8 (probably has something to do with script not recognizing a player's team properly due to auto-assign on relog) as far as i remember, when you relog, script auto-puts you in the team with less players which is fine as long as there isn't a round going on. however, when a round is in progress, there should be an exception here seems to be overlooked. script should call out player's saved variables to put the player in his proper team instead of auto-assigning him to the team with less players. the proper sequence on relog should be: check player's saved variables, if not available AND if no round in progress, then auto-assign to team with less players

    8 months ago
  11. ok, will do

    8 months ago

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